Wednesday 12 March 2014

More Mighty Monsters

I am finally gearing up to have my first few games of Mighty Monsters and its sister game, Samurai Robots Battle Royale, this week. I have previously posted a couple of models for these games, IRN Mech and Mantis, but I have rebased them, so I thought I would repost them now, together with their com-padres, an ISIS Response Force and Dagan. 

As readers of this blog will know, I am a bit fond of my historical wargames and only branch into fantasy gaming these days via Song of Blades and Heroes (of which I am a card-carrying fanboy). For me, MM and SRBR - from the Ganesha Games family - will mark my first foray into sci-fi gaming for almost 20 years. I did have a Warhammer 40K army back in the days of 3rd edition but I lost the love for that sort of game a long time ago. 

Even though I gave up on sci-fi games, I've always enjoyed Star Wars (at least the good ones) and Pacific Rim, in my opinion, rocked. It was the latter movie which compelled me to give these games a shot. Rather than fielding a warband or faction like in SBH, SAM and SSD, players field one of more kaiju-style monsters or mechs - where different limbs are activated separately, or perhaps a raft of military units. Here are my four 300 point forces that I am starting out with.


MANTIS
chitinous kaiju 300 points
Head
Q:3
C:3
40 points
Special rules: Armour, Light (15); Fangs (10)
Body
Q:4
C:3
40 points
Special rules: Armour, Light (15); Body Blades (35)
Arms
Q:2
C:4
85 points
Special rules: Armour, Light (10); Grappler (15)
Legs
Q:3
C:3
50 points
Special rules: Armour, Light (10)
Generic Special Rules
Slow (-25)
Battle Honours
victories
Losses
untested
0
0
Total:
0
0
Mantis is a 28mm dreadball player from Mantic. He/she(?) is a great wee figure that I was given by a fellow gamer and formed my first steps into MM.


I.R.N. MECH
Independent Reconnaissance Neutraliser Mech 295 points
Head
Q:3
C:3
40 points
Special rules:
Body
Q:3
C:3
50 points
Special rules: Concussive Blast C5S (25)
Arms
Q:3
C:3
50 points
Special rules: Blade (15); Shooter C4M Twin Linked Cannon (45)
Legs
Q:3
C:3
50 points
Special rules: Leap (20)
Generic Special Rules

Battle Honours
victories
Losses
untested
0
0
Total:
0
0
IRN Mech is another 28mm dreadball player from Mantic. I actually bought this one and was rather shocked by the price for a plastic figure. That said, I do like the pose. The twin linked cannons are copper pipes added to the left arm.


I.S.I.S. RESPONSE FORCE
Imperial Special Incident Service 300 points
I.S.I.S. Platoon (x5)
Q:3
C:1
22 points
Special rules: Puny; Shooter C2S; Short Move
I.S.I.S Goliath IV Mobile Artillery
Turret (head)
Q:3
C:2
30 points
Special rules: Armoured: Light (15); Shooter C5L (65)
Hull (body)
Q:4
C:4
55 points
Special rules: Armoured: Light (15)
Tracks (legs)
Q:4
C:2
35 points
Special rules: Slow (-25)
Battle Honours
victories
Losses
untested
0
0
Total:
0
0
These bold heroes of 'The Empire' are 6mm special forces from DarkRealm miniatures. These are great wee figures; I'm running the tank/artillery as a mech with infantry support. Due to the scale of 6mm figures with the 28mm mech and monsters, I have buffed their fire power a little compared to the rosters in the rule books.


DAGON
amphibious kaiju 300 points
Head
Q:3
C:3
40 points
Special rules: Fangs (10), Spits Acid – Shooter: C6M (50)
Body
Q:3
C:3
50 points
Special rules: Poisonous Cloud (30)
Arms
Q:4
C:2
25 points
Special rules:
Legs
Q:3
C:2
40 points
Special rules: Short Move – Land (-10)
Generic Special Rules
Amphibious (5), Free Disengage (15), Regeneration (45)
Battle Honours
victories
Losses
untested
0
0
Total:
0
0
And this wee dude is perhaps my favourite model of the group. He is a 28mm piranha-boy from Four A miniatures. I have to say that I can't recommend this company enough. They have great little models and a good price and the service was stellar. I'm really happy with them and wish I had a good and immediate reason to buy from them again...

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